Technical Artist

Budapest, Hungary
Full Time
Art, Animation & Visual Effects
Mid Level

⚠ This job is not open for hiring yet, but we are accepting early applications. Increase your future chances by applying now, as we may reach out to you when the job opens. (No exact date yet)


Only accepting applicants from UTC, UTC+1, UTC+2, and UTC+3 time zones.


Possible work models:

  • Employee / Freelancer
  • In-office / Remote / Hybrid
  • Full-time / Part-time

This job is for you if:

  • You're well versed at creating and using technical tools (mainly rigging, and animating) in Maya, Unreal, or another similar program
  • You have multiple years of experience setting up 3D models (characters, vehicles, structures, etc.)
  • You're very familiar with the technical aspects of animating within Maya
  • You're experienced at the use of major game engines (e.g. Unreal, Unity)
  • You're great at working together with members of an agile and creative team, who work in different fields, while also maintaining a high degree of independence
  • You're proficient at understanding written English, and you are at least at a standard level at writing, and understanding spoken English
  • You regularly play video games in your free time

Your task will be:

  • Providing technical support for riggers and animators
  • Creating animation rigs, setups, and skins
  • Professional control in the planning and modeling phase, such that the 3D model gets developed perfectly for rigging and animation
  • To help the animators, and programmers solve problems related to the setup and animations

It`s advantageous if:

  • You've worked on at least one game or major film project as a Technical Artist or Rigger
  • You know how to write Python scripts
  • You have programming experience
  • You're very familiar with Unreal Engine
  • You have experience with traditional keyframe animation
  • You have experience with motion capture technology
  • Facial animation and its technical aspects are your bread and butter
  • You have knowledge of artistic anatomy

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