Software Engineer - Rendering

Budapest, Hungary
Full Time
Engineering, Technology & QA

Only accepting applicants from UTC, UTC+1, UTC+2, and UTC+3 time zones.


Possible work models:

  • Employee
  • In-office / Remote / Hybrid
  • Full-time

This job is for you if:

  • You have worked as a C++ programmer on a complex software project
  • You have knowledge of shader languages and render APIs
  • You have experience with GPU and CPU optimisation techniques
  • You have a strong base knowledge of mathematics
  • You have a highly structured way of thinking, and you are able to understand complex systems
  • You’re independent and have excellent problem-solving skills
  • You’re excellent at understanding written English and can communicate verbally and through text at a standard level

Your task will be:

  • Implementing and maintaining graphics in addition to related game features and tools
  • Strong cooperation with the professionals working in design, art, and other fields
  • Writing robust and maintainable code
  • Optimizing and debugging both code and content across the game as needed

It`s advantageous if:

  • You have worked on at least one game as a C++ programmer
  • You’re experienced at using common game engines (e.g. Unreal, Unity) and the development of certain sub-systems (e.g. gameplay, AI, graphics, networks)
  • You have experience with at least one graphics debugging tool (RenderDoc, Pix, etc.)
  • You have experience with iterative development
  • You have developed software for multiple platforms (e.g. mobile OSs, Unix/Linux, backend systems)
  • You have experience with any other theoretical or practical aspect of technology, e.g. code optimization, network architectures and protocols, IT security, database systems, web development, scripting, mathematical algorithms, etc.

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